To elaborate with and arbitrarily simplified metaphor, it would be like trying to shoot an enemy that’s 0.5 degrees to your left, and you can point your mouse exactly there, but you can only move in increments of whole degrees. It feels like you can only aim in discrete angles, based on your sensitivity, instead of just allowing any arbitrary angle. It’s like each individual value that you could have for sensitivity is tightly coupled to a single static, turning speed. Like everyone in Overwatch lore, has fine-motor-control issues. Nothing’s delayed, it’s just the wrong sensitivity regardless of what I put it at.) It’s functional, technically but it’s far from ideal. (It’s not input latency I know what that feels like, and this isn’t it. I haven’t played another game that has this particular problem, so I’m not sure where to start even asking questions. You get “purple” which is like both, red and blue, too high and too low at the same time. However in Overwatch it seems like you don’t get green in the middle of red and blue. You find your “green” sensitivity between red and blue. In games like Call of Duty, battlefield, the Metro series, the Crisis series, Apex, the far cry series, GTA, the borderlands series, the Bioshock series, the Deus ex series, the Dead space series, RAGE, Skyrim,and even in Minecraft, you can find a happy minimum in sensitivity. With red being too low, and blue being too high. These colors represent your sensitivity with your mouse. Imagine in your mind a spectrum of colors. I don’t know the proper terms to describe it, so I’ll have to use color as an analogy. I’ve never really been able to quite properly vocalize something about Overwatch that bugged me.
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